Watch other screens of the project here: [link]
We made as end studies work (in 2008), with two other students, the prototype of a PSP game we named 'Aeyon'.
Gil Guminski - [link]
Huy Nguyen Tan - [link]
And me: Julien Heijmans - [link]
It as a mix between two really different game types: Racing games and Rithm'n'games:
The player have to use different combinaison of buttons to be able to move faster, based on the area in which he is. He get bonus boost if he press the right key immediately when entering an area.
We worked on it for about 2.5 month.
I worked alone on the entire code of the game, I also made a part of the assets used in Aeyon and one of the 3 ships you can use in the game.
The game is running on PSP using the Fresh Engine ( [link]
), with a nearly constatant framerate of 30fps.
For more information, You can download the entire Aeyon folder, in pdf Here: [link]
- (Unfortunatly, it is only in french).