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June 14, 2010
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2526×1574
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:iconng-aniki:
A robot I made for a small modeling contest with friends on the french mapping board: mapping-area.com.

You can watch a video/turnaround in HD of it (To see the shaders and his back which is animated) here:
On Vimeo - [link]
On Youtube - [link]
(I will try to upload it on DA when I receive the auth)

Model: 10800 triangles (Max for the contest: 12k)
Textures: 2048² * Diffuse, Spec, Normal map, Masks map.

Software used: Maya 2010, Photoshop CS3, CrazyBump and UDK (Unreal Engine 3) for the rendering.

My website: [link]

--> Comments are welcome ! <--
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:iconrealisticbrush:
its awesome,but i need to ask you please,im new in character design ,do you need to be studying character design major to make like this characters design ?
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:iconrealisticbrush:
its awesome,but i need to ask you please,im new in character design ,do you need to be studying character design major to make like this characters design ?
Reply
:iconkuza44:
The shoulder's details are impressive, nice work ;)
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:iconvanguard3000:
~Vanguard3000 Jun 15, 2010  Hobbyist Digital Artist
Amazing! I love the detailing on the armour!
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:iconng-aniki:
Thanks you ! :)
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:iconvanguard3000:
~Vanguard3000 Jun 16, 2010  Hobbyist Digital Artist
You're welcome.
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:icontexelion:
Juste j'adore^^. Le seul truc qui me chiffonne c'est que les deux petites lumières bleues sur la tête semblent juste "plantées" sur une surface lisse, y'a un ptit côté pas fini à ce niveau on dirait, mais c'est un minuscule détail^^.
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:iconng-aniki:
hm, oui.. Il y a des petits cylindres tout de même. Mais sinon je pouvais difficilement faire qqch dans la texture à cause de la symmétrie. Ou j'aurais du y penser plus tôt et ne pas faire de symmétrie.
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:iconassassin-sylk:
I love all the intricate detail in the chest and shoulder plating. Nice work :)

Sylk~
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