A robot I made for a small modeling contest with friends on the french mapping board: mapping-area.com.
You can watch a video/turnaround in HD of it (To see the shaders and his back which is animated) here: On Vimeo - [link] On Youtube - [link] (I will try to upload it on DA when I receive the auth)
Model: 10800 triangles (Max for the contest: 12k) Textures: 2048² * Diffuse, Spec, Normal map, Masks map.
Software used: Maya 2010, Photoshop CS3, CrazyBump and UDK (Unreal Engine 3) for the rendering.
its awesome,but i need to ask you please,im new in character design ,do you need to be studying character design major to make like this characters design ?
its awesome,but i need to ask you please,im new in character design ,do you need to be studying character design major to make like this characters design ?
Juste j'adore^^. Le seul truc qui me chiffonne c'est que les deux petites lumières bleues sur la tête semblent juste "plantées" sur une surface lisse, y'a un ptit côté pas fini à ce niveau on dirait, mais c'est un minuscule détail^^.
hm, oui.. Il y a des petits cylindres tout de même. Mais sinon je pouvais difficilement faire qqch dans la texture à cause de la symmétrie. Ou j'aurais du y penser plus tôt et ne pas faire de symmétrie.
Sylk~